Tonight, Google’s Android platform is getting another application that gives it functionality iPhone users can only gaze at longingly. This time, it’s Ustream, a mobile streaming application that lets you broadcast video directly from your phone. The application will be available on the Android Market by 9 AM PST tomorrow morning.

Ustream isn’t the only option available for streaming video on Android — Qik launched its own version in June. But it’s a very solid debut that comes with some features that Qik doesn’t. CEO John Ham says that one key differentiator for the new Ustream app is the way it handles latency. While competitors can build up a ‘lag time’ over the course of an extended broadcast, Ham says that Ustream uses a low latency connection and optimization both client and server side to keep this to a minimum — in other words, the lag doesn’t build up. In my testing I got a lag time of around three seconds over a 3G connection (nothing to scoff at), and perhaps more importantly the delay didn’t grow over time, which is especially important if you’re going to interact with your viewers through the app’s various community features.

 

 

[via TechCrunch]


You can download the app directly to your phone with a barcode code reader using the image below or by searching for ustream in the Market

Ustream Website: http://www.ustream.tv

 

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One Response to “Mobile Video Broadcasting App Called Ustream Debuts”

  1. Web casting, or broadcasting over the internet, is a media file (audio-video mostly) distributed over the internet using streaming media technology. Streaming implies media played as a continuous stream and received real time by the browser (end user). Streaming technology enables a single content source to be distributed to many simultaneous viewers. Streaming video bandwidth is typically calculated in gigabytes of data transferred. It is important to estimate how many viewers you can reach, for example in a live webcast, given your bandwidth constraints or conversely, if you are expecting a certain audience size, what bandwidth resources you need to deploy.

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