Nokia’s developers are up in arms about not being able to develop on the new Nokia Windows phones with the QT interface framework. Currently developers can develop an app with QT and their app will work on all Nokia platforms but not once Windows Mobile is introduced. Nokia developers are complaining that they don’t want to have to program for Windows Mobile.

A developer who goes by the alias “BogDan” came up with a solution and has just released software to run QT apps on Android phones called Necessitas. So now any Nokia developer can quickly port their apps over to Android and not be stuck on a dying platform. They can now use their already honed skills in QT to develop for a quickly emerging platform. You can download these tools for Free online.

You can learn more about “Necessitas” here.

Click here to read the full story from Forbes.


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Press Release Source: Tapjoy, Inc. On Wednesday February 9, 2011, 9:00 am EST

SAN FRANCISCO, Feb. 9, 2011 /PRNewswire/ — Tapjoy, Inc. (http://www.tapjoy.com), today announced the mobile industry’s first Pay-Per-Action™ app distribution service to significantly improve advertising effectiveness, engagement and reach for brand advertisers, mobile game developers and others looking to grow their mobile social app footprint.

The new service allows iOS and Android app developers to reward users for not only installing and downloading their app but also for completing some type of action within it, such as watching the tutorial, getting past a certain level or any other specific activity. Unlike other advertising methods, Tapjoy’s new Pay-Per-Action service delivers a higher return on investment by tracking actions further along the conversion funnel and guaranteeing a much higher level of engagement and value.

Tapjoy also announced that it has partnered with Apsalar (http://apsalar.com), the most comprehensive mobile behavioral analytics platform on the web. The Apsalar analytics platform defines and interprets conversion funnels in one app or across multiple apps and offers cohort-based segmentation to run life-cycle analysis of app users. Apsalar is the clear analytics choice for developers who want to optimize user monetization and retention. Tapjoy will make Apsalar’s analytics available natively within the Tapjoy dashboard.

“The Pay-Per-Install model has proven extremely successful in driving cost-effective user acquisition for mobile developers. The release of our Pay-Per-Action SDK, however, takes that model to the next level,” said Linda Tong, senior product manager at Tapjoy. “Now, instead of simply awarding virtual currency when a user installs your app, we allow you to incentivize users to get past Level 1, for instance, or do whatever it is you feel will truly engage them in your app and get them to keep using it.”

“Tapjoy is a highly trusted partner for our mobile advertising efforts,” said Steve Hartman, VP of Marketing at GameFly. “They have been very effective in driving installs of our GameCenter app, and with the launch of their new PPA model, we expect our ROI to get even better.  We expect to significantly increase conversions that will lead to acquiring GameFly users who are more loyal and engaged than ever.”

The new Pay-Per-Action SDK ties into Apsalar’s user-level analytics platform, which allows developers to track and analyze their conversion funnels and to manage user retention and monetization by grouping users into cohorts or groups of users who downloaded their apps within a specific week. By identifying the point at which most users tend to stick around and incentivizing users to reach that stage, advertisers and developers can optimize retention and conversions in order to deliver a better user experience, conduct more cost-effective user acquisition campaigns, and increase their app’s revenues and profitability.

“We already use Tapjoy for distribution, and have implemented Apsalar for advanced engagement and conversion analytics,” says Rizwan Virk, CEO of Gameview Studios, makers of popular iPhone games Tap Fish, Tap Ranch and Tap Town. “We think that having both of these companies working together will be great for developers like us.”

Developers or advertisers interested in utilizing the Pay-Per-Action SDK should email info@tapjoy.com.

About Apsalar

Apsalar is the most comprehensive mobile analytics platform for iOS and Android developers. The company’s user-level analytics enable mobile developers and publishers to increase conversion rates, optimize retention & monetization, as well as enhance user experience within their apps. Apsalar’s innovative cohort-based engagement analyses and conversion funnels are helping major mobile applications maximize their revenues. The company is headquartered in San Francisco, California and was founded by a team of veterans in user-level analytics and conversion optimization. Investors include 500 Startups and Morado Ventures. For more information, visit www.apsalar.com

About Tapjoy, Inc.

Tapjoy is the leader in monetization, distribution and publishing services for social games, mobile applications, virtual worlds, MMOs and other social publishers. The company’s turnkey alternative payment platform enables developers to significantly increase their monetization rates when selling virtual goods or premium digital assets, while its cross-platform distribution services provide massive reach and cost-effective user acquisition on the leading social, mobile and gaming platforms. The company is headquartered in San Francisco, California. Investors include Rho Ventures, Interwest Capital, North Bridge Venture Partners, and D. E. Shaw Ventures. For more information, visit www.tapjoy.com.

[via Yahoo Finance]

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VLC, a popular media player which allows you to play video in almost any format or codec known to man, has recently received an update for the Android application.  The developers are still working on this folks, so be patient, as they are currently working on this in their free time.  According to the developers, the app is progressing well and maturing more and more on a daily basis for Android.  Ivoire, a VLC Media Player developer had this to say on his blog:

Video output

Audio output

Improving the Video output

Audio output

Graphical User Interface

Porting libraries

Optimizations

[via spillthebeans]

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Google’s improvements to the Android Market application store, including the addition of a browser-based store and in-app payments, are being hailed as a big step in the right direction by analysts and developers.

So far, Market has been the most criticized part of the Android ecosystem, according to Ben Wood, director of research at CCS Insight.

“Developers felt they haven’t been able to monetize it in the way they have on Apple’s App Store,” said Wood.

[Read More]

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Amazon is building an app store for Android, Google’s mobile operating system, and it’s got the potential to be huge. Amazon can do this because Android is open source.

People will be able to download the app store on their handsets, but what’s more likely is that Amazon will partner with device makers to ship gadgets with Amazon as the default app store.

A few things will set apart Amazon’s app store from Google’s. The first is curation — Amazon will try to strike a happy middle between Apple’s sometimes crazy restrictions, and Android’s free-for-all. Another one is pricing: developers can set a “list price”, but Amazon reserves the right to heavily discount apps. And finally, Amazon will offer app recommendations, like it does on its web site.

Here’s why we think it can be a huge deal:


Read Full Article via BusinessInsider.com

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Very few people get the chance to make history. Even fewer get the chance to make it twice. Perhaps that is why it is so fascinating to watch Steve Jobs as he tries to usher in the era of mobile touch computing today, just as he ushered in the era of the personal computer three decades ago. But I wonder whether he is repeating the very same mistakes which relegated Macs to a niche market. Or did he learn from those mistakes so that Apple comes out on top this time?


[via TechCrunch]


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gigaom_icon_google-android1There was a lot of activity in the Android world this week. We got our hands on the latest Android phone, the HTC Hero, and it’s looking pretty darn nice. The Hero is coming soon to the Sprint network in the United States, and while it’s been available outside the U.S. for a while, the hardware has been changed for this version, most noticeably the removal of the “chin” found on the G1. A video of the Hero that demonstrates the HTC Sense interface as it runs on top of Android is available at jkOnTheRun.

[via GIGAOM]


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Android OS 1.6, codenamed “Donut”, has been released to application developers with relatively little fanfare, at least in comparison to the previous 1.5 “Cupcake” version. The list of new features suggests the public release will grab a little more attention from users; it includes a series of large fixes, frequently-requested additions, and a few surprises.

Possibly the most single requested feature for the Android platform, native multi-touch support, has been confirmed both as hardware support primarily for upcoming devices such as the HTC Hero and as software emulation. Many third-party applications will need to be updated to support multitouch gesture control, but it shouldn’t be long before they start popping up on the Android Market considering it’s been such a consistently requested feature.


by Chris Head

[via PCWorld]


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